Marduk's Shroud
designed by david lynch, enkidu, and yo mama
enkidu3@juno.com




IMPORTANT NOTE:  Following the story in this campaign is essential for its completion. 
Read all the briefs/debriefs, and play it with the volume on!!!


I hope everyone enjoys the story on this one.  If you have any problems with crashes or
other failures such as non-functioning primaries, be sure to e-mail me about the problem.
Some of these missions have a lot of ships/events, especially 1, 4, and 6.  If a large
percentage of players have problems, I may have to do some trimming.
I have ideas on a few missions to add on to the campaign as branches off events of the current
missions, but I'm not in a hurry on that.

Oh, and one piece of strategy.  In mission 4, the support ships tend to travel back and 
forth to the two battles, so if the wait looks long, order the support ship to depart,
and then call in another one.  Unfortunately I could not make the support ships territorial. 

To install this (if you don't know how), put all the contents of the mission folder into the
Freespace/Data/Missions folder where your fs directory is; Move voice/Special to voice/Special.
then go to the campaign room in freespace and select the campaign "Marduk's Shroud" and commit 
to it.  Then it's time to kick some heiny.

Thanks to SonicBoom and Zarathud for their help with testing
I WILL RESPOND TO ANY E-MAILS ABOUT PROBLEMS OR WHATEVER WITH THIS CAMPAIGN.